クランチは産業に害を及ぼし、人々を火傷させます

この短いメモは、ケーススタディと実験へのリンク、およびクランチに関するさまざまな業界の視点を提供します











小さな余談



私は多くのゲームコミュニティに参加していますが、多くの人がやり直しの問題を理解または認識していません。残念ながら、業界内の多くの人々はこれを正常だと考えています。これは私にビデオゲーム開発産業の文脈で記事を書くように促しました。しかし、上記のすべての研究は、IT分野を含むあらゆる知的活動に適用できます。したがって、この記事をHabréに公開することにします。







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  1. .
  2. Game Devs: When Does Crunch Cross The Line?
  3. As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last.
  4. How the West Was Digitized The making of Rockstar Games’ Red Dead Redemption 2.
  5. Video Games Are Destroying the People Who Make Them.
  6. The Game Industry’s Crunching Problem: An Interview with Stardock’s Derek Paxton.
  7. A Plague Tale: Innocence Interview With Asobo Studio — Working Conditions, Delays, Cutting Features, and More.
  8. The Horrible World Of Video Game Crunch.
  9. Crunch: The Video Game Industry's Notorious Labor Problem.
  10. How Fortnite’s success led to months of intense crunch at Epic Games.
  11. .
  12. Working on Fable destroyed my life, but I don't regret it.
  13. .
  14. .
  15. Rules Of Productivity.
  16. Why Crunch Mode Doesn't Work: 6 Lessons.
  17. Crunch: The Video Game Industry's Notorious Labor Problem.
  18. : Battle for Middle-earth.
  19. ea_spouse.
  20. PSYCHOPHYSICS IN CYBERIA.
  21. «Psychology and Industrial Efficiency» (1913).
  22. «Prosperity Covenant» .
  23. Factories Act 1847.
  24. «Scheduled Overtime Effect on Construction Projects».
  25. Working Hours and Productivity.
  26. The Game Outcomes Project, Part 4: Crunch Makes Games Worse .
  27. Crunch Crash.
  28. Sleep, Sleep Deprivation, and Human Performance in Continuous Operations.
  29. «Why We Sleep: the Function of Sleep in Humans and Other Mammals», Jamses Horne, Oxford: Oxford University Press, 1988.
  30. Ten Years Down.
  31. Working Overtime May Hurt Your Heart.
  32. Hugo Münsterberg's 1913 Psychology and Industrial Efficiency.
  33. Burnt-out workers more likely to make irrational decisions.
  34. Long working hours linked to increased risky alcohol use.
  35. Sustained Reduced Sleep Can Have Serious Consequences.
  36. Sleepy Medical Interns Called a Road Hazard.
  37. «The Promise of Sleep», Dr. William Dement, . 51-53.
  38. Report of the PRESIDENTIAL COMMISSION on the Space Shuttle Challenger Accident.
  39. Haslam, D. R., & Abraham, P. (1987). Sleep loss and military performance.
  40. .
  41. From World's Work, October 1926 pp. 613-616.
  42. The Productivity of Working Hours.
  43. Working long hours: a review of the evidence. Volume 1 — Main report.
  44. A six-hour workday could make you happier, healthier and more productive.
  45. A New Zealand company that tried 4-day workweeks says people were more creative, more punctual, and more energetic — and they want to keep it going.
  46. The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations.
  47. Respawn emphasises its no crunch policy.
  48. .
  49. Respawn.
  50. The Horrible World Of Video Game Crunch.



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