この短いメモは、ケーススタディと実験へのリンク、およびクランチに関するさまざまな業界の視点を提供します。
小さな余談
私は多くのゲームコミュニティに参加していますが、多くの人がやり直しの問題を理解または認識していません。残念ながら、業界内の多くの人々はこれを正常だと考えています。これは私にビデオゲーム開発産業の文脈で記事を書くように促しました。しかし、上記のすべての研究は、IT分野を含むあらゆる知的活動に適用できます。したがって、この記事をHabréに公開することにします。
目次
- 残業は当たり前のこととして認識されています。
- クランチからの可能な利益よりも多くの害があります。
- すべてはすでに私たちの前に発明されています。
- 生産性は線形ではありません。
- 標準として8時間労働の5日間の日。
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- Game Devs: When Does Crunch Cross The Line?
- As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last.
- How the West Was Digitized The making of Rockstar Games’ Red Dead Redemption 2.
- Video Games Are Destroying the People Who Make Them.
- The Game Industry’s Crunching Problem: An Interview with Stardock’s Derek Paxton.
- A Plague Tale: Innocence Interview With Asobo Studio — Working Conditions, Delays, Cutting Features, and More.
- The Horrible World Of Video Game Crunch.
- Crunch: The Video Game Industry's Notorious Labor Problem.
- How Fortnite’s success led to months of intense crunch at Epic Games.
- .
- Working on Fable destroyed my life, but I don't regret it.
- .
- .
- Rules Of Productivity.
- Why Crunch Mode Doesn't Work: 6 Lessons.
- Crunch: The Video Game Industry's Notorious Labor Problem.
- : Battle for Middle-earth.
- ea_spouse.
- PSYCHOPHYSICS IN CYBERIA.
- «Psychology and Industrial Efficiency» (1913).
- «Prosperity Covenant» .
- Factories Act 1847.
- «Scheduled Overtime Effect on Construction Projects».
- Working Hours and Productivity.
- The Game Outcomes Project, Part 4: Crunch Makes Games Worse .
- Crunch Crash.
- Sleep, Sleep Deprivation, and Human Performance in Continuous Operations.
- «Why We Sleep: the Function of Sleep in Humans and Other Mammals», Jamses Horne, Oxford: Oxford University Press, 1988.
- Ten Years Down.
- Working Overtime May Hurt Your Heart.
- Hugo Münsterberg's 1913 Psychology and Industrial Efficiency.
- Burnt-out workers more likely to make irrational decisions.
- Long working hours linked to increased risky alcohol use.
- Sustained Reduced Sleep Can Have Serious Consequences.
- Sleepy Medical Interns Called a Road Hazard.
- «The Promise of Sleep», Dr. William Dement, . 51-53.
- Report of the PRESIDENTIAL COMMISSION on the Space Shuttle Challenger Accident.
- Haslam, D. R., & Abraham, P. (1987). Sleep loss and military performance.
- .
- From World's Work, October 1926 pp. 613-616.
- The Productivity of Working Hours.
- Working long hours: a review of the evidence. Volume 1 — Main report.
- A six-hour workday could make you happier, healthier and more productive.
- A New Zealand company that tried 4-day workweeks says people were more creative, more punctual, and more energetic — and they want to keep it going.
- The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations.
- Respawn emphasises its no crunch policy.
- .
- Respawn.
- The Horrible World Of Video Game Crunch.