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public class Camera360 : MonoBehaviour
{
public Camera Camera;
public RenderTexture EyeCubemap;
public RenderTexture EquirectTexture;
void Update ()
{
Camera.RenderToCubemap(EyeCubemap, 63, Camera.MonoOrStereoscopicEye.Mono);
EyeCubemap.ConvertToEquirect(EquirectTexture, Camera.MonoOrStereoscopicEye.Mono);
}
}
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EyeCubemap
EquirectTexture
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void Start ()
{
Camera.stereoSeparation = 0.064f; // 64mm
}
void Update ()
{
Camera.RenderToCubemap(EyeCubemap, 63, Camera.MonoOrStereoscopicEye.Left);
EyeCubemap.ConvertToEquirect(EquirectTexture, Camera.MonoOrStereoscopicEye.Left);
Camera.RenderToCubemap(EyeCubemap, 63, Camera.MonoOrStereoscopicEye.Right);
EyeCubemap.ConvertToEquirect(EquirectTexture, Camera.MonoOrStereoscopicEye.Right);
}
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ReadPixels
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public string FileName;
void Update ()
{
...
// Creates buffer
Texture2D tempTexture = new Texture2D(EquirectTexture.width, Equirect.height);
// Copies EquirectTexture into the tempTexture
RenderTexture currentActiveRT = RenderTexture.active;
RenderTexture.active = EquirectTexture;
TempTexture.ReadPixels(new Rect(0, 0, EquirectTexture.width, EquirectTexture.height), 0, 0);
// Exports to a PNG
var bytes = tempTexture.EncodeToPNG();
System.IO.File.WriteAllBytes(FileName, bytes);
// Restores the active render texture
RenderTexture.active = currentActiveRT;
}
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FileName
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